DiploGraph

First contact · three civilisations

Ten symbols.No dictionary.

You are the first diplomat to meet the Solar Ring Commonwealth, and nothing you say means anything yet. Watch what the envoy does, send one or two symbols, and read the reply. Every answer leaves an observation behind — and those observations are the only evidence you are ever given.

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  • ∿
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  • ═
  • ★
  • ⊙
  • 丫

Transmission log

Entry 01 · Round 1

A delegate approaches the dawn gate

The negotiation opens at 70 rapport and 50 credit, and the observation log tells you only what can be seen: the delegate mirrors open palms, both forearms rise to an even height.

Ten symbols sit below, numbered and unexplained. Pick up to two, and send.

Round 1 of the Solar Ring Commonwealth negotiation, rapport 70 and credit 50, with the ten unknown symbols laid out below the observation log
Round 1 — the opening contact.

Entry 02 · The lexicon

Nothing is filled in for you

The Observation Lexicon is your own notebook. Every symbol holds up to four competing guesses at once, so a reading you are unsure of does not have to displace the one before it.

Here the circle is down as “welcome”, the triangle as “look here”, and the square carries two rival readings — “trade?” and “an object” — still unresolved.

The Observation Lexicon showing player-written guesses: circle as welcome, triangle as look here, and the square holding two competing guesses
Your notes, not the game's.

Entry 03 · Round 3

Two symbols, then commit

A small light-vessel is offered between both parties. Rapport has climbed to 86 and credit to 75, so the earlier guesses were not far wrong.

An expression is one or two symbols and no more. Star and ring are loaded into the sequence, the counter reads 2 / 2, and Send is finally lit.

Round 3 with the star and ring symbols loaded into the two-position expression sequence and the send button active
Round 3 — the expression is ready.

Entry 04 · The reply

Four ways it can land

Your intent lands clearly, it gets through, they pause unsure of your meaning, or you give offence. This one was precise: rapport +12, credit +21.

Getting through raises rapport and earns credit. Reach 100 credit to close the negotiation; fall to 0 credit, or let rapport drop below 20, and it collapses. There is no round limit.

The envoy response panel reading Precise Echo, your intent lands clearly, with rapport plus twelve and credit plus twenty-one
Precise Echo — the best of the four.

Entry 05 · Tide Council

The same ten symbols, a second language

Close one negotiation and the next civilisation opens. The envoy is drawn in a different colour, the scene is a carved shell brimming with seawater — and the opening you learned on the Solar Ring gets you “they pause, unsure of your meaning”.

Three civilisations, each with its own readings for the same ten marks. The lexicon starts empty again.

A Tide Council negotiation with an amber envoy projection, a carved shell scene, and a reply reading they pause unsure of your meaning
Tide Council — starting over.

Spec

Civilisations
Three, played in order.
Symbols
Ten, shared across all three — meanings are not.
An expression
One or two symbols per round.
Replies
Precise, understood, uncertain, or offensive.
Your lexicon
Four competing guesses per symbol.
Rounds
No limit — take as long as you need.
Saving
One negotiation, kept on your device.
Network
Never goes online.